
If you’re not used to seeing this type of graph, each one of those spikes (particularly the large ones) is a stutter.įrame times are a bit abstract, so check out the plot of the frame rate each second above. I actually capped my frame rate here to 60 fps to give the game the best chance possible, but you can still see massive spikes in the frame time, with many going above 100ms. This was with an RTX 3060 Ti and Core i5-12600K, which is close to the configuration the developer recommends for 1080p at 60 fps. Stuttering is the connective tissue here, and it’s nasty in Gotham Knights.Ībove, you can see a frame time chart when playing for about four minutes in Gotham City. Performance is decent, though you’ll need a recent high-end PC to run the game (it has insane system requirements).

In terms of pros, the game has an upcapped frame rate - technically it’s capped at 360 fps, but you’re free to set that limit wherever you want.

Gotham Knights isn’t a repeat of Arkham Knight, but it’s close.

At launch, the game stuttered like crazy, performance was lacking even with powerful hardware, and the game was locked to 30 fps.
